startshape flake[b 1]

CF::Background = [b -0.5]
CF::Impure = 1
CF::Tile = [s 300]

shape SPIKE
rule {
	SQUARE []
	SPIKE [y 0.95 s 0.97]
}
rule 0.03 {
	SQUARE []
	SPIKE [r 60]
	SPIKE [r -60]
	SPIKE [y 0.95 s 0.97]
}

shape flake 
rule {
    clone CF::Dihedral, 6
    {
        SPIKE []
    }
    flake [x -100…100 -100…100 r 0…60]
}
rule 0.1 {}

