startshape foo

path trill {
    MOVETO {x cos(234) y sin(234)}
   5* {r -144} 
    CURVETO {y 1 x1 (cos(234) + cos(324)) y1 (sin(234) + sin(324)) x2 1 y2 1}
    CLOSEPOLY {p align}
    FILL {p evenodd}
    STROKE {a -0.5}
}

rule foo {
    trill{}
}
